
This lead to stores closing as they didn't have any products to sell. The infrastructure which was once built around getting goods from manufactures to stores was largely being unused as traffic shifted to travelling to and from ports and rail stations. This caused him to lose most of his unskilled worker base, reduced his effective manufacturing output against commercial demand as people wanted to move to higher paying office jobs, and shifted his goods to being primarily imported. Later, he built the Hadron Collider which educated practically everyone in his city to being highly educated. Quill18's city, for example, suffered many major traffic issues because his industrial traffic was not given a good way to transport from factories to commercial buildings and return afterwords. The other major traffic source in the game seems to be goods transport. Thus, having a good network of subways with buses in between seems to work extremely well for almost eliminating standard car traffic. People are extremely willing to take public transportation in order to commute or shop. It appears as though roads are both very important and very unimportant in building your city. We have to look at traffic in its different forms, what causes it, and what our tools are to deal with it. I think we have to consider a number of things before we can say what is "ideal".
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